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- Making Games for the Atari 2600 (8bitworkshop...
Making Games for the Atari 2600 (8bitworkshop)
85% من المشترين سيوصون بهذا المنتج لصديق
ILS 171
تفاصيل السعر
باستثناء رسوم الشحن والجمارك ( سيتم احتساب رسوم الشحن والجمارك عند إتمام الشراء )
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كمية:
تعمل يوباي جاهدة لحماية أمنك وخصوصيتك. يضمن نظام أمان الدفع المتقدم لدينا السرية من خلال تشفير معلوماتك أثناء النقل باستخدام بروتوكولات AES (معايير التشفير المتقدمة) وSSL (طبقة المنافذ الآمنة). تفاصيل الدفع الخاصة بك آمنة بنسبة %100 لأننا لا نشارك تفاصيل الدفع الخاصة بك مع بائعين تابعين لجهات خارجية
Learn how to create your own games for the Atari 2600
شحن
سريع
استرجاع
مجاني*
تغليف آمن
منتجات أصلية %100
الامتثال لمعيار PCI DSS
حاصل على شهادة ISO 27001
مايفيد
تفاصيل المنتج
- A comprehensive guide on how to write games for the Atari 2600 released in 1977
- Covers topics such as 6502 CPU, NTSC frames, scanlines, cycle counting, players, missiles, collisions, procedural generation, and pseudo-3D
- Includes a Web-based IDE for writing 6502 assembly code and seeing the code run instantly in the browser
- Provides programming tricks used by master programmers to create classic games
- Allows users to create their own graphics and sound
- Enables sharing of games with friends
| Publisher | CreateSpace Independent Publishing Platform |
| Publication date | December 22, 2016 |
| Language | English |
| Print length | 263 pages |
| ISBN-10 | 1541021304 |
| ISBN-13 | 978-1541021303 |
| Item Weight | 12.6 ounces (357.21 grams) |
| Dimensions | 6 x 0.6 x 9 inches (15.2 x 1.5 x 22.9 cm) |
| Part of series | 8bitworkshop |
من يجب أن يشتري؟
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Atari Enthusiasts
Individuals passionate about retro gaming who want to learn how to create games for the Atari 2600.
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Game Developers
Aspiring game developers looking to explore vintage programming techniques and understand the fundamentals of 8-bit game design.
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Educational Purposes
Teachers or students in computer science fields seeking hands-on experience with retro programming concepts and creative problem solving.
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Casual Gamers
Individuals who prefer playing games rather than creating them may find this book uninteresting and overly technical.
وصف المنتج
Making Games for the Atari 2600 (8bitworkshop)
أسئلة العملاء & الإجابات
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سؤال:
What is 'Making Games for the Atari 2600' about?
إجابه: This book serves as a comprehensive guide for enthusiasts interested in creating games for the Atari 2600 console. It covers the fundamentals of game development, programming in assembly language, and design principles specific to the limitations of the Atari 2600. Whether you're a seasoned programmer or a novice to game development, the book offers insights into both technical and creative aspects of making classic games. Users often find it beneficial as they delve into the nostalgic world of retro gaming. -
سؤال:
Who is the author of 'Making Games for the Atari 2600'?
إجابه: The book is authored by Michael Stern. Known in the gaming community for his expertise in retro game programming, Stern shares his knowledge and passion for the Atari 2600 through this book. His experience includes practical game development, making him a credible source for aspiring developers. Readers appreciate his engaging writing style, making complex concepts accessible and enjoyable. -
سؤال:
Is 'Making Games for the Atari 2600' suitable for beginners?
إجابه: Yes, this book is well-suited for beginners interested in video game creation. It introduces the Atari 2600's architecture and programming languages in a clear, understandable manner. Additionally, it includes practical examples and hands-on projects that encourage readers to experiment and create their own games. Beginners often find that the step-by-step guidance builds their skills progressively while enjoying the process of game development. -
سؤال:
What programming language is used in this book?
إجابه: The primary programming language utilized is assembly language, specifically tailored for the Atari 2600's hardware. This book breaks down the assembly language into manageable sections, ensuring that readers grasp its functionalities and applications. Understanding assembly is crucial for developing efficient games on this platform due to its low-level capabilities. Readers often discover how this knowledge can enhance their programming skills not just for the Atari, but for broader applications in retro coding. -
سؤال:
What kind of projects can I expect to create with this book?
إجابه: Readers can expect to create several classic-style games inspired by the Atari 2600’s library. The book features various projects ranging from simple arcade-style games to more complex designs, promoting creativity while adhering to the hardware's constraints. These projects allow readers to implement learned concepts, fostering an experiential learning environment. Users can find fulfillment not just in the finished games, but in the challenges and problem-solving that arise during development. -
سؤال:
How does this book help improve game design skills?
إجابه: This book provides insights into game design principles unique to retro gaming, encompassing elements like gameplay mechanics, graphics limitations, and sound programming. By studying these constraints, readers learn to think creatively and discover innovative solutions. The practical exercises foster a hands-on approach to developing design skills while understanding how to create engaging experiences in a constrained environment. Utilizing these skills can deeply influence one’s approach to modern game development. -
سؤال:
Are there any online resources linked to this book?
إجابه: Yes, the book often references online resources and communities dedicated to Atari game development. These platforms provide additional tutorials, forums for discussion, and repositories for sharing code and projects. Engaging with these resources enhances the learning experience, allowing readers to connect with fellow enthusiasts and gain insights from a wider community. Many users find these resources invaluable for finding inspiration and receiving feedback on their projects. -
سؤال:
Can I use this book to learn about programming in general?
إجابه: While the book primarily focuses on programming for the Atari 2600, the foundational skills taught—such as logical thinking, problem-solving, and code structuring—can be beneficial in a broader programming context. Readers often apply the principles learned to other programming languages and platforms, gaining a more versatile skill set. Even if someone doesn't plan to develop for the Atari, the problem-solving techniques and coding concepts provide a solid groundwork for any programming journey. -
سؤال:
What are the prerequisites for reading this book?
إجابه: While there are no strict prerequisites, a basic understanding of programming concepts will greatly enhance the reading experience. Familiarity with general coding logic and perhaps some exposure to other programming languages can make grasping assembly language a bit easier. Readers often find it helpful to have a background in computer science or interest in retro games, which can serve to motivate them throughout the learning process. -
سؤال:
Where can I buy 'Making Games for the Atari 2600'?
إجابه: You can purchase 'Making Games for the Atari 2600' from Ubuy, which offers a reliable platform for obtaining this paperback. Ubuy delivers various products globally, making it easier for you to access this book regardless of your location. Whether you're a retro gaming enthusiast or a budding developer, Ubuy is a great option for adding this valuable resource to your collection.
Game Programming Editorial Review
The Making Games for the Atari 2600 book provides a comprehensive and approachable way to learn hands-on programming for the retro Atari platform. It is easy to follow and offers a fascinating look back at how VCS games were developed. The book is supported by an exceptional web ide, making it even more accessible for readers to practice what they learn. While some minor additions, such as a reference table for the full 6502 instruction set and a complete source code listing for an entire example game, would have enhanced the book, readers can find the complete source code listing on the accompanying 8bitworkshop IDE website. Overall, this well-written book is a must-have for anyone interested in creating Atari games.
مراجعات العملاء وتقييماتهم
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5 نجمة
100%
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4 نجمة
0%
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3 نجمة
0%
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2 نجمة
0%
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1 نجمة
0%
أضف تقييم لهذا المنتج
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إيجابيات
- Provides a comprehensive and approachable way to learn Atari programming
- Supported by an excellent web ide
- Easy to follow and offers a fascinating look into the development of VCS games
- Great resource for learning tips and tricks for making Atari games
- Engaging writing style makes it enjoyable to read and learn from
سلبيات
- Some pages have come out, which could be a quality issue
منصة موثوقة وثقة كاملة للمشتري
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تاريخ سعر المنتج
معلومات مهمة
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ILS 171
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هذا المنتج غير ممنوع في بلدي. (الرجاء الضغط على الرابط أعلاه إذا لم يكن هذا المنتج ممنوعاً في بلدك ، لذلك سيقوم فريقنا بمراجعته والسماح به.)
كمية:
نوفر لك مدفوعات مشفّرة، وحماية متكاملة للمشتري، مع الالتزام بمعايير PCI DSS وشهادة ISO 27001:2022 لضمان أعلى مستويات الأمان في كل عملية شراء.
المميزات والفوائد
- Explore the 6502 CPU, NTSC frames, scanlines, cycle counting, players, missiles, collisions, procedural generation, pseudo-3D, and more
- Use the Web-based IDE to write 6502 assembly code and see your code run instantly in the browser
- Master the programming tricks used by expert programmers to create classic games
- Design and create your own graphics and sound
- Share your games with friends
ضمان Ubuy
تسوّق بثقة مع منتجات أصلية %100، ومدفوعات آمنة متوافقة مع معيار PCI DSS، وحماية بيانات معتمدة وفق ISO 27001، وشحن دولي سريع، وإرجاع مجاني*، وتغليف آمن لكل طلب.